Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Wetenschap

Magic Table has taken off

An interactive game that provides stimulation for people with dementia or other mental disorders has turned into a business, Active Cues, with over 30 employees.

Initiator and PhD candidate Hester Anderiesen-Le Riche will defend her PhD thesis next Monday March 24 2017. Anderiesen developed the interactive game in the Persuasive Game Design research group at the Faculty of Industrial Design Engineering (IO). She conceived and developed the game Tovertafel (magic table) to improve the quality of life for people with dementia. Anderiesen believes that people with dementia need stimulation, but often lack staff or family members that can interact with them the whole day. “The Tovertafel offers a playful way to stimulate physical activity and social interaction with minimal guidance,” Delta wrote in an earlier article.

Suspended box

So how does it work? Just choose any table to be the Magic Table. The magic is in a box suspended above the table that houses a projector and infrared sensors. The sensors detect hand and arm movements and the projector shines colourful light animations on the table, be it flowers, lilies, goldfish or butterflies. As the projected objects move over the table, they invite people to the table to interact.

“It turns out the Magic Table can reduce apathy in people in the middle to late stages of dementia by stimulating physical activity and social interaction,” said Anderiesen in the TU Delft press release.

It is a commercial success as well, with around 1,000 Magic Tables sold in four countries. The company Active Cues has developed special versions for mentally disabled people (only in Dutch) and children with autism.

  • H. Anderiesen, Playful design for interaction, PhD thesis supervisor Prof. Richard Goossens and Dr. Marieke Sonneveld, March 24 2017. ·
  • Hester Anderiesen, Erik J.A. Scherder, Richard H.M. Goossens and Marieke H. Sonneveld, ‘A systematic review – physical activity in dementia: The influence of the nursing home environment’, Applied Ergonomics, Volume 45, Issue 6, November 2014, Pages 1678–1686
Redacteur Redactie

Heb je een vraag of opmerking over dit artikel?

delta@tudelft.nl

Comments are closed.